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Dense forest
Sparse forest
Cut forest
Meadow
Field
Rocky ground
Swamp
Water
Cleared ground
Fruit garden
Farm
Woodcutters hut
Fishers hut
Hunting lodge
Stonecutters hut
Sawmill
Warehouse
Rangers cot
Granary
Inn
Heavy felling
Moderate felling
Clear ground
Plough field
Hunting
Build
Stonecutting
Fishing
Grow crops
Foresting
Make road
Pull down building
Plant fruit garden
Grow fruit
Cancel work
Next month
Trade
Overview
Map
OK
Notes
Main menu
Reallocate workers
miserable(-4)
very discontented(-3)
discontented(-2)
low-spirited(-1)
indifferent(0)
contented(1)
happy(2)
very happy(3)
cheerful(4)
joyous(5)
nonexistent(+4)
very light(+3)
light(+2)
quite light(+1)
middling(0)
heavy(-1)
very heavy(-2)
staggering(-3)
unbearable(-4)
Heavy felling is used to cut down a forest, also producing lots of timber. More workers shorten the needed time.
Moderate felling produces timber while preserving the forest.
Cleared ground may be used for buildings or further worked into fields or meadows. Meadows, cut forests and fields are clearable.
Ploughed fields can be used for growing crops.
Hunting produces food from forests, swamps and meadows.
You can build various buildings for different purposes. See the descriptions for the individual buildings for more info.
Stonecutting produces building stone. While forests yield some stone, rocky areas are much better for stonecutting.
Fishing produces food from lakes.
Growing crops produces grain for food. The shown amount of grain is harvested once a year in August. A full harvest can be had if the work continues around the year, each month of pause decreasing the harvest.
Foresting work allows a new forest to grow from a field, cleared ground or a meadow.
You need to build a road between your Inn and the edge of the game terrain to be able to trade. To build roads you first need to have a warehouse.
By pulling down an unneeded building you can free some space for other activities.
A fruit garden produces fruit. While fruit can be used to feed the people, they are also sought by merchants. You should not start producing fruit until you have some spare people to do it. Also read the description of the inn.
Tending a fruit garden produces fruit. Like grain, fruit are harvested every August. A fruit garden will produce few fruit at first, but as the years go by, a well-tended garden will yield a big harvest. Read the description of the inn to find out how to trade the fruit you produce.
A dense forest can provide wood, game or stone for the village. Heavy felling will eventually make it a patch of sparse forest. Forests in the vicinity of buildings also increase the mood of the people.
Sparse forest, like dense forest, can provide wood, game or stone. Heavy felling will eventually cut down a sparse forest, creating a patch of cut forest.
Cut forest can be cleared, creating a patch of cleared ground.
Meadows can be used for hunting, or cleared. Meadows in the vicinity of buildings also increase the mood of the people.
Fields can be used to grow crops. Fields not cultivated will eventually turn into meadows.
Rocky ground is the best source for building stone, yielding twice as much as forests.
Swamps can be used for hunting, but are otherwise best avoided.
Water provides an abundance of fish for the people.
Cleared ground can be used for building new structures, of can be further plowed into fields or cultivated into fruit gardens.
Fruit gardens provide fruit which can be sold to merchants. Also read the descriptions of growing fruit and the Inn.
A farm allows farming work within a radius of two hexes. This includes ploughing fields and growing crops as well as planting and tending fruit gardens.
A woodcutters hut makes felling more efficient within a radius of two hexes.
A fishers hut makes fishing more efficient within a radius of two hexes.
A hunting lodge makes hunting more efficient within a radius of two hexes.
A stonecutters hut makes stonecutting more efficient within a radius of two hexes.
A sawmill makes the production of sawn wood from raw timber much more efficient. The production of wood is increased by 25%, up to 20 stacks of wood per sawmill.
A warehouse functions as a central storage building for all resources. The construction of new buildings, as well as the upkeep of existing buildings, is highly more efficient when a warehouse is situated within two terrain hexes, or within eight road segments from the building.
A rangers cot houses rangers that patrol the surrounding area, driving off the potentially dangerous animals. The chance of other workers encountering such beasts is decreased.
A granary stores grain and preserved foods, increasing the food storage capacity of the village.
An inn offers accommodation for merchants and other travellers visiting the village. By having an inn in the village, as well as a road leading to the edge of the game terrain, you will be able to trade any fruit you produce to merchants. In trade the villagers will receive many useful goods. Your total score for the game will also greatly benefit from trade. The score increase is based on the best trade-per-person ratio you can achieve in a single year.
Overview
Allocate workers
Up/down to place road
Left cancels, fire accepts
The people are
 and their workload is
January
February
March
April
May
June
July
August
September
October
November
December
Year
miserable, unfortunately.
a bit poor, but not too bad.
average.
great.
magnificent!
A forest has been cut down.
An area has been cleared.
A new field has been ploughed.
A new forest has grown.
A new
 has been built.
A new road has been made.
This is the area for our new village. Choose the location of the first building we will build. As people will not want to go very far from the buildings, a good place to start building the village is one where the necessary resources are close by. We will need at least wood and game from forests. Rocky areas will provide us with stone, and fish from lakes help keep the people fed. Meadows are easily cleared for buildings, but forests too can be cut to make room for more houses.
Place first farm.

This is the beginning of your village. Now set the people felling trees and cutting stone for new buildings, and send hunters and fishers to gather more food. Open menus and select items by pressing the joystick or key '5'. Exit side menus by pressing left or right (or 4 or 6). To build new buildings, you must clear some ground. Meadows are easy to clear, but you may also cut down a forest to make more space for the expanding village. After an area is cleared, you can select build from the menu to read about the different buildings and to build them.
Areas covered with a gray fog are those where people are afraid to go because they are too far from the safety of the village. When new buildings and roads are built, however, the area that people are comfortable with will expand.
Harvest time has come!
 The crops this year are
 A total of
 sacks of grain
 and
 baskets of fruit
 were harvested.
A villager has disappeared! Wild animals are believed to have killed him, and people are avoiding the area where he was working.
A bear attacked a villager in the wilderness! He escaped the bear, but people are afraid and are avoiding the area.
Villagers have spotted a pack of wolves in the forest and are afraid to go into the area.
Large animal tracks were found in the forest. People will not go into the area for fear of beasts.
There is not enough food for everyone to eat next month! Set more people to producing food before selecting Next month again, otherwise some people will be forced to leave the village.
There is not enough wood. Unless we set more people to felling trees or postpone some of our building work, we will have to pull down a building to provide sufficient wood.
There is not enough stone. Unless we set more people to cutting stone or postpone some of our building work, we will have to pull down a building to provide sufficient stone.
The villagers cannot carry out all the work we have planned! We must plan again and postpone some of the work.
The villagers are feeling very unhappy. If you cannot get them to cheer up, they may choose to elect another mayor. To make them happier, you could lessen their work. Forests and meadows left untouched for parks near the buildings will also help. Trading keeps the villagers happier by allowing them some extra commodities.
A new fruit garden has been planted.
A
 has been pulled down and the area cleared.
The village population has increased by
 person.
 people.
We have run out of food!
 people have decided to leave the village and seek their lives elsewhere.
We need more buildings to house the growing population.
Everybody has left the village.
 units of food has spoiled because we can't properly store all the food we have. We need a granary, or at least more buildings.
Estimated harvest for next August is
 sacks of grain and
 baskets of fruit.
We can store at most
 units of food.
We now have a road leading to the outside world. We should build an inn to house merchants and other travellers.
Now that we have an inn, we should also build a road to the outside world (to the edge of the map) to allow merchants passage to our village.
We now have an inn as well as a good road to the outside world. Merchants will come to our village to buy fruits in exchange for many useful items.
baskets of fruit have been preserved for food.
Merchants have bought
baskets of fruit. In exchange the villagers have received bolts of cloth, yarn, pins and needles, salt, spices and other useful items. Next year the merchants will be prepared to buy up to
Five years have passed since the villagers last chose their mayor. They have now gathered again to reflect on the past, to give you an assessment of your achievements and to decide whether to keep you as mayor for another ten years.
Score modifier:
The number of people is
The number of buildings is
The average mood has been
The worst mood has been
At best, trade has reached
per every ten people
Total score:
Based on the average mood of the people, they have decided to
keep you as mayor for another five years!
choose another mayor. Thank you for everything that you have achieved, but it is time for someone else to step in.
had to be pulled down to provide us with enough wood and stone.
new people would like to live in the village. Will we have them? Press fire to accept, star to decline.
A forest fire broke out, burning an area of forest.
people have been born in the village.
