scene
id 44
name 秦岭最高峰
dat map30
weather 0
battleBg 4
BGM 3
enemyLevel 47,48,41
enemys 49,50,41
endScene
npc
name 苏乞儿
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,52,21,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 苏灿
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,0,84,21,36,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 宝箱2
defaultPos 0
visible event[158]=0
isMotion false
isPass false
attrib 37,32,432,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱2
defaultPos 0
visible event[159]=0
isMotion false
isPass false
attrib 38,272,432,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱3
defaultPos 0
visible event[160]=0
isMotion false
isPass false
attrib 38,160,128,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱1
defaultPos 0
visible event[161]=0
isMotion false
isPass false
attrib 36,336,64,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱1
defaultPos 0
visible event[162]=0
isMotion false
isPass false
attrib 36,64,48,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 草
defaultPos 0
visible event[88]=0
isMotion false
isPass false
attrib 49,208,64,15,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,176,608,48,16
keyOK false
comment 44右---大地图
. setScene 69,48,144,0,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,0,576,16,48
keyOK false
comment 44右---43左
. setScene 43,560,432,3,true
. complete 0
endEvent
event
type commonEvent
id 158
condition sprite,2
keyOK false
comment 宝箱2
. changeEquip add,2,1
. npcDisappear 2
. complete 1
endEvent
event
type commonEvent
id 159
condition sprite,3
keyOK false
comment 宝箱3
. changeItem add,18,1
. npcDisappear 3
. complete 1
endEvent
event
type commonEvent
id 160
condition sprite,4
keyOK false
comment 宝箱3
. changeItem add,11,1
. npcDisappear 4
. complete 1
endEvent
event
type commonEvent
id 161
condition sprite,5
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeEquip add,8,1
. npcDisappear 5
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id 162
condition sprite,6
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeEquip add,47,1
. npcDisappear 6
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id 88
condition sprite,7
keyOK true
comment 草
. npcDisappear 7
. changeTaskItem add,2,1
. showText 6,0,懿德,好了，终于找到了，这就是#B龙须草#A。
. complete 1
endEvent
